Azer

Medium elemental, lawful neutral
Armor Class
17
Hit Points
6d8 + 12 (39)
Speed
walk
30 ft.

STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)

Saving Throws Con +4
Senses passive Perception 11
Languages Ignan
Challenge 2 (450XP)

Damage Immunities
fire, poison
Condition Immunities
poisoned

Special Abilities

Heated Body

A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons

When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination

The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

Warhammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.