Baboon

Small beast, unaligned
Armor Class
12
Hit Points
1d6 (3)
Speed
walk
30 ft.
climb
30 ft.

STR
8 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)

Senses passive Perception 11
Languages
Challenge 0 (0-10XP)

Special Abilities

Pack Tactics

The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.