Bandit Captain

Medium humanoid (any race), any non-lawful alignment
Armor Class
15
Hit Points
10d8 + 20 (65)
Speed
walk
30 ft.

STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)

Saving Throws Dex +5, Wis +2
Senses passive Perception 10
Languages any two languages
Challenge 2 (450XP)

Actions

Multiattack

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.