Cloud Giant

Huge giant, neutral good (50%) or neutral evil (50%)
Armor Class
14
Hit Points
16d12 + 96 (200)
Speed
walk
40 ft.

STR
27 (+8)
DEX
10 (+0)
CON
22 (+6)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)

Saving Throws Cha +7, Con +10, Wis +7
Senses passive Perception 17
Languages Common, Giant
Challenge 9 (5,000XP)

Special Abilities

Keen Smell

The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting

The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form

Actions

Multiattack

The giant makes two morningstar attacks.

Morningstar

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.