Cultist
Medium humanoid (any race), any non-good alignment
Armor Class
12Hit Points
2d8 (9)Speed
- walk
- 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 0.125 (25XP)
Special Abilities
Dark Devotion
The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.