Cultist

Medium humanoid (any race), any non-good alignment
Armor Class
12
Hit Points
2d8 (9)
Speed
walk
30 ft.

STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)

Senses passive Perception 10
Languages any one language (usually Common)
Challenge 0.125 (25XP)

Special Abilities

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.