Dretch

Small fiend (demon), chaotic evil
Armor Class
11
Hit Points
4d6 + 4 (18)
Speed
walk
20 ft.

STR
11 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)

Senses darkvision 60 ft., passive Perception 9
Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge 0.25 (50XP)

Damage Resistances
cold, fire, lightning
Damage Immunities
poison
Condition Immunities
poisoned

Actions

Multiattack

The dretch makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day)

A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.