Ettin

Large giant, chaotic evil
Armor Class
12
Hit Points
10d10 + 30 (85)
Speed
walk
40 ft.

STR
21 (+5)
DEX
8 (-1)
CON
17 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)

Senses darkvision 60 ft., passive Perception 14
Languages Giant, Orc
Challenge 4 (1,100XP)

Special Abilities

Two Heads

The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful

When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack

The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.