Giant Bat

Large beast, unaligned
Armor Class
13
Hit Points
4d10 (22)
Speed
walk
10 ft.
fly
60 ft.

STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)

Senses blindsight 60 ft., passive Perception 11
Languages
Challenge 0.25 (50XP)

Special Abilities

Echolocation

The bat can't use its blindsight while deafened.

Keen Hearing

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.