Giant Crocodile

Huge beast, unaligned
Armor Class
14
Hit Points
9d12 + 27 (85)
Speed
walk
30 ft.
swim
50 ft.

STR
21 (+5)
DEX
9 (-1)
CON
17 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)

Senses passive Perception 10
Languages
Challenge 5 (1,800XP)

Special Abilities

Hold Breath

The crocodile can hold its breath for 30 minutes.

Actions

Multiattack

The crocodile makes two attacks: one with its bite and one with its tail.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail

Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.