Giant Goat

Large beast, unaligned
Armor Class
11
Hit Points
3d10 + 3 (19)
Speed
walk
40 ft.

STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)

Senses passive Perception 11
Languages
Challenge 0.5 (100XP)

Special Abilities

Charge

If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.