Giant Scorpion

Large beast, unaligned
Armor Class
15
Hit Points
7d10 + 14 (52)
Speed
walk
40 ft.

STR
15 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)

Senses blindsight 60 ft., passive Perception 9
Languages
Challenge 3 (700XP)

Actions

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Multiattack

The scorpion makes three attacks: two with its claws and one with its sting.

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.