Giant Wasp

Medium beast, unaligned
Armor Class
12
Hit Points
3d8 (13)
Speed
walk
10 ft.
fly
50 ft.
swim
50 ft.

STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)

Senses passive Perception 10
Languages
Challenge 0.5 (100XP)

Actions

Sting

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.