Gladiator

Medium humanoid (any race), any alignment
Armor Class
16
Hit Points
15d8 + 45 (112)
Speed
walk
30 ft.

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)

Saving Throws Con +6, Dex +5
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 5 (1,800XP)

Special Abilities

Brave

The gladiator has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack

The gladiator makes three melee attacks or two ranged attacks.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.