Gnoll
Medium humanoid (gnoll), chaotic evil
Armor Class
15Hit Points
5d8 (22)Speed
- walk
- 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Senses darkvision 60 ft., passive Perception 10
Languages Gnoll
Challenge 0.5 (100XP)
Special Abilities
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.