Goblin

Small humanoid (goblinoid), neutral evil
Armor Class
15
Hit Points
2d6 (7)
Speed
walk
30 ft.

STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)

Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 0.25 (50XP)

Special Abilities

Nimble Escape

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.