Goblin
Small humanoid (goblinoid), neutral evil
Armor Class
15Hit Points
2d6 (7)Speed
- walk
- 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 0.25 (50XP)
Special Abilities
Nimble Escape
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.