Grimlock
Medium humanoid (grimlock), neutral evil
Armor Class
11Hit Points
2d8 + 2 (11)Speed
- walk
- 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
6 (-2)
Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
Languages Undercommon
Challenge 0.25 (50XP)
Condition Immunities
blinded
Special Abilities
Blind Senses
The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.