Magma Mephit

Small elemental, neutral evil
Armor Class
11
Hit Points
5d6 + 5 (22)
Speed
walk
30 ft.
fly
30 ft.

STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)

Senses darkvision 60 ft., passive Perception 10
Languages Ignan, Terran
Challenge 0.5 (100XP)

Damage Vulnerabilities
cold
Damage Immunities
fire, poison
Condition Immunities
poisoned

Special Abilities

Death Burst

When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting (1/Day)

The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6)

The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Variant: Summon Mephits (1/Day)

The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.