Merfolk

Medium humanoid (merfolk), neutral
Armor Class
11
Hit Points
2d8 + 2 (11)
Speed
walk
10 ft.
swim
40 ft.

STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)

Senses passive Perception 12
Languages Aquan, Common
Challenge 0.125 (25XP)

Special Abilities

Amphibious

The merfolk can breathe air and water.

Actions

Spear

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.