Nightmare

Large fiend, neutral evil
Armor Class
13
Hit Points
8d10 + 24 (68)
Speed
walk
60 ft.
fly
90 ft.

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)

Senses passive Perception 11
Languages understands Abyssal, Common, and Infernal but can't speak
Challenge 3 (700XP)

Damage Immunities
fire

Special Abilities

Confer Fire Resistance

The nightmare can grant resistance to fire damage to anyone riding it.

Illumination

The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride

The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.