Orc

Medium humanoid (orc), chaotic evil
Armor Class
13
Hit Points
2d8 + 6 (15)
Speed
walk
30 ft.

STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)

Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 0.5 (100XP)

Special Abilities

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.