Panther

Medium beast, unaligned
Armor Class
12
Hit Points
3d8 (13)
Speed
walk
50 ft.
climb
40 ft.

STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
14 (+2)
CHA
7 (-2)

Senses passive Perception 14
Languages
Challenge 0.25 (50XP)

Special Abilities

Keen Smell

The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.