Quipper

Tiny beast, unaligned
Armor Class
13
Hit Points
1d4 -1 (1)
Speed
swim
40 ft.

STR
2 (-4)
DEX
16 (+3)
CON
9 (-1)
INT
1 (-5)
WIS
7 (-2)
CHA
2 (-4)

Senses darkvision 60 ft., passive Perception 8
Languages
Challenge 0 (0-10XP)

Special Abilities

Blood Frenzy

The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing

The quipper can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.