Quipper
Tiny beast, unaligned
Armor Class
13Hit Points
1d4 -1 (1)Speed
- swim
- 40 ft.
STR
2 (-4)
DEX
16 (+3)
CON
9 (-1)
INT
1 (-5)
WIS
7 (-2)
CHA
2 (-4)
Senses darkvision 60 ft., passive Perception 8
Languages
Challenge 0 (0-10XP)
Special Abilities
Blood Frenzy
The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing
The quipper can breathe only underwater.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.