Reef Shark

Medium beast, unaligned
Armor Class
12
Hit Points
4d8 + 4 (22)
Speed
swim
40 ft.

STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)

Senses blindsight 30 ft., passive Perception 12
Languages
Challenge 0.5 (100XP)

Special Abilities

Pack Tactics

The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.