Satyr

Medium fey, chaotic neutral
Armor Class
14
Hit Points
7d8 (31)
Speed
walk
40 ft.

STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)

Senses passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 0.5 (100XP)

Special Abilities

Magic Resistance

The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Variant: Panpipes

Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.