Satyr
Medium fey, chaotic neutral
Armor Class
14Hit Points
7d8 (31)Speed
- walk
- 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Senses passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 0.5 (100XP)
Special Abilities
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes
Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.