Thug

Medium humanoid (any race), any non-good alignment
Armor Class
11
Hit Points
5d8 + 10 (32)
Speed
walk
30 ft.

STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)

Senses passive Perception 10
Languages any one language (usually Common)
Challenge 0.5 (100XP)

Special Abilities

Pack Tactics

The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack

The thug makes two melee attacks.

Mace

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.