Worg
Large monstrosity, neutral evil
Armor Class
13Hit Points
4d10 + 4 (26)Speed
- walk
- 50 ft.
STR
16 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
8 (-1)
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 0.5 (100XP)
Special Abilities
Keen Hearing and Smell
The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.