Worg

Large monstrosity, neutral evil
Armor Class
13
Hit Points
4d10 + 4 (26)
Speed
walk
50 ft.

STR
16 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
8 (-1)

Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 0.5 (100XP)

Special Abilities

Keen Hearing and Smell

The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.