Erinyes

Medium fiend (devil), lawful evil
Armor Class
18
Hit Points
18d8 + 72 (153)
Speed
walk
30 ft.
fly
60 ft.

STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)

Saving Throws Cha +8, Con +8, Dex +7, Wis +6
Senses truesight 120 ft., passive Perception 12
Languages Infernal, telepathy 120 ft.
Challenge 12 (8,400XP)

Damage Resistances
cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities
fire, poison
Condition Immunities
poisoned

Special Abilities

Hellish Weapons

The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance

The erinyes has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The erinyes makes three attacks

Longsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Variant: Rope of Entanglement

Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.