Swarm of Quippers

Medium swarm of Tiny beasts, unaligned
Armor Class
13
Hit Points
8d8 -8 (28)
Speed
walk
0 ft.
swim
40 ft.

STR
13 (+1)
DEX
16 (+3)
CON
9 (-1)
INT
1 (-5)
WIS
7 (-2)
CHA
2 (-4)

Senses darkvision 60 ft., passive Perception 8
Languages
Challenge 1 (200XP)

Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Special Abilities

Blood Frenzy

The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing

The swarm can breathe only underwater.

Actions

Bites

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.